Notatki Prasowe
G2A.COM okrzyknięte najlepszym eCommerce dla graczy w 2021 roku wg Global eCommerce Awards
13.09.2021Global eCommerce Awards, brytyjska organizacja z siedzibą w Londynie, nagrodziła G2A.COM nie w jednej, a dwóch kategoriach. W skład jury wchodzili specjaliści takich gigantów jak Microsoft, Samsung czy Nestle.Zobacz więcejG2A.COM uhonorowane nagrodą „Merchant of the Year” za skuteczne zwalczanie nadużyć finansowych
18.05.2021G2A.COM zostało wyróżnione tytułem „Merchant Team of the Year” podczas CNP Awards 2021. Ceremonia, która w tym roku odbyła się wirtualnie, jest organizowana corocznie przez Card Not Present – szanowany niezależny portal z sektora płatności online – i ma na...Zobacz więcej- W badaniu przeprowadzonym przez CBC G2A.COM znalazło się w gronie tak uznanych marek jak Amazon, eBay, Etsy czy Vinted. Największy marketplace dla graczy i geeków zajął wysokie 8. miejsce w rankingu 100 największych globalnych platform e-commerce działających na rynku europejskim.Zobacz więcej
The Witcher is at Home in the G2A.COM Office
15.02.2016G2A.COM Co-founder and CMO, Dawid Rożek is delighted that G2A won. He explained: "For this great cause of saving children's lives, we bid for Geralt and it was a hard-won fight. The result wasn't clear until the last few seconds....Zobacz więcejG2A Pays Young Gamer's Fine for Banned Logo at e-sports Campeonato Brasileiro de League of Legends (CBLoL) 2016
10.02.2016According to sources, a young gamer called Gabriel "Tockers" Claumann completely forgot about the fact that RIOT 'banned' the G2A logo. He innocently and proudly wore his G2A logo T-Shirt. The show began and he had no way of knowing...Zobacz więcej- 'As a globally oriented company that employs over 400 gamers and professionals from over 25 countries and speaking over 21 languages, G2A are aiming for global number one by taking care of each region and providing the best customer service...Zobacz więcej
G2A Officially Opens Taipei Game Show 2016
29.01.2016G2A CEO Bartosz Skwarczek said: "G2A is honoured to be invited to officially open the Taipei Game Show today at the ribbon cutting ceremony." Additionally, Taipei Game Show organisers had requested that Bartosz represent the Polish Gaming Industry at the...Zobacz więcej- G2A.COM, the rising giant of the gaming industry, has taken a leading position. Co-founder/CEO of G2A.COM, Bartosz Skwarczek, speaking after officiating at the ribbon cutting ceremony of the Taipei Game Show said: "G2A 3D+ shows that we are serious about 2016...Zobacz więcej
- Co-founder and CMO, Dawid Rozek said that this development came about because of their recent birthday celebrations when guests expressed a keen interest in seeing a library selection of skins for their games. He added: "We had to create a response...Zobacz więcej
- Partners, guests and gaming legends from over 6 countries were in attendance and included Google, PayPal, Facebook, legendary streamers and YouTubers such as Forsen, Reynad, Voyboy, Izak, Bateson, DeerNadia, Kungen, Hotted, Onscreenlol, DisStream and Nervarien. World class cosplayers, NadiaSK and...Zobacz więcej
- G2A Head of Global Public Relations, Jacqueline Purcell joined Sami Hamid to welcome and open the conference. She spoke about the rapid innovation evidenced at G2A on a daily basis. "400 energetic gamers and world class professionals engaged in rapid...Zobacz więcej
G2A.COM and Gaming for Good Announce: 'Humanitarian Emergency All-Out Response Team' (HEART)
03.01.2016"G2A and our G2A Pay eco-system support this Gaming for Good initiative around the world and all gamers should generously contribute." said Dawid Rożek. EVP of Global Payments at G2A.COM, Bob Voermans, said that the HEART initiative is fully supported...Zobacz więcej- G2A Land combines never-before-seen techniques to create virtual reality experiences in gaming. G2A invested more than 20 million Euros to develop the marketplace and advanced cutting edge technology in the form of G2A Land. The project, started in 2014, has...Zobacz więcej
The Early History of G2A
20.12.2015G2A, started in 2010, combines gaming passion with entrepreneurial drive and employs passionate gamers with an average age of 23 years old. The company's policy was to give the lowest prices with the lowest margins because young gamers did not...Zobacz więcejG2A Has Invested Over $6 Million in e-Sport Sponsorship Since 2014, to Make e-Sport Global Teams Grow Stronger, Faster
12.12.2015Negotiations between G2A and Riot failed to produce a win-win solution that would empower the e-sport industry for gamers. Riot said, in part: "This decision, however, is final as regards G2A visual sponsorship at Worlds 2015." This is especially unfortunate...Zobacz więcej