Newsroom
G2A.COM opens the gate to Web3: introducing G2A Geekverse, a cutting edge Web3 gaming marketplace
15.11.2023G2A.COM further expands its offer, this time with gaming NFTs. The world’s largest marketplace for digital entertainment has launched G2A Geekverse, a brand new Web3 gaming marketplace offering digital assets related to blockchain-based games. All offered NFTs come from carefully...Read more- With October ending soon, it’s time to prepare for Halloween. For some people it means making a costume, for others stocking up on tiny candy, but for the gaming community it’s about embracing the inner darkness with a cozy sweater...Read more
G2A.COM Celebrates 13th Birthday by Introducing New Communication Platform to the U.S. Market
17.10.2023The world’s largest marketplace for digital entertainment offering new destination for interaction between buyers and sellers, expanding product offerings to reach wider audiences.Read more- G2A.COM, the world’s largest marketplace for digital entertainment, today announced a long-term partnership with the Drift Masters European Championship. G2A.COM will be the Primary Partner of Europe’s definitive professional drift series. The agreement was announced at the press conference before...Read more
- All of us at G2A.COM consider security and privacy of our users to be the highest priority. We take pride in ensuring that our online experience is safe and protected. As part of our ongoing commitment to ensure safety of...Read more
G2A.COM celebrates diversity of its employees, products, customers, partners and gaming with its first diversity campaign
22.05.2023G2A.COM, the world’s largest marketplace for digital products, today announced the launch of its first-ever Diversity Campaign. It will showcase the diversity across G2A.COM’s ecosystem of employees, products, customers and partners, and will recognize and promote diversity in gaming with...Read more- G2A.COM, the world’s largest all-digital marketplace in the world, has announced entering into a partnership with Binance to offer the Binance gift cards on the marketplace.Read more
Gamers’ tastes in consoles
15.05.2023Gaming is the most popular modern entertainment type, beating movies and music combined in revenue – in 2021 alone, gaming generated $180B, about five times more than the latter two. Out of the entire group of gamers, the ones considering...Read moreG2A.COM unveils new business strategy to widen its range of digital products at Power Party event for employees, partners and journalists
16.03.2023G2A.COM is addressing a broader, more mainstream audience with a new range of products outside of gaming and including everything digitalRead more- G2A.COM announces hiring the fraud prevention specialist Ravelin to help contain fraud, while accelerating growth.Read more
The Witcher is at Home in the G2A.COM Office
15.02.2016G2A.COM Co-founder and CMO, Dawid Rożek is delighted that G2A won. He explained: "For this great cause of saving children's lives, we bid for Geralt and it was a hard-won fight. The result wasn't clear until the last few seconds....Read moreG2A Pays Young Gamer's Fine for Banned Logo at e-sports Campeonato Brasileiro de League of Legends (CBLoL) 2016
14.02.2016According to sources, a young gamer called Gabriel "Tockers" Claumann completely forgot about the fact that RIOT 'banned' the G2A logo. He innocently and proudly wore his G2A logo T-Shirt. The show began and he had no way of knowing...Read more- 'As a globally oriented company that employs over 400 gamers and professionals from over 25 countries and speaking over 21 languages, G2A are aiming for global number one by taking care of each region and providing the best customer service...Read more
G2A Officially Opens Taipei Game Show 2016
29.01.2016G2A CEO Bartosz Skwarczek said: "G2A is honoured to be invited to officially open the Taipei Game Show today at the ribbon cutting ceremony." Additionally, Taipei Game Show organisers had requested that Bartosz represent the Polish Gaming Industry at the...Read more- G2A.COM, the rising giant of the gaming industry, has taken a leading position. Co-founder/CEO of G2A.COM, Bartosz Skwarczek, speaking after officiating at the ribbon cutting ceremony of the Taipei Game Show said: "G2A 3D+ shows that we are serious about 2016...Read more
- Co-founder and CMO, Dawid Rozek said that this development came about because of their recent birthday celebrations when guests expressed a keen interest in seeing a library selection of skins for their games. He added: "We had to create a response...Read more
- Partners, guests and gaming legends from over 6 countries were in attendance and included Google, PayPal, Facebook, legendary streamers and YouTubers such as Forsen, Reynad, Voyboy, Izak, Bateson, DeerNadia, Kungen, Hotted, Onscreenlol, DisStream and Nervarien. World class cosplayers, NadiaSK and...Read more
- It’s Friday the 13th – what better way to have fun while staying safe than by visiting G2A’s virtual amusement park? Enjoy a thrilling experience without having to move a muscle. An amusement park for only $9.99? And I don’t have to go outside...Read more
- G2A Head of Global Public Relations, Jacqueline Purcell joined Sami Hamid to welcome and open the conference. She spoke about the rapid innovation evidenced at G2A on a daily basis. "400 energetic gamers and world class professionals engaged in rapid...Read more
G2A.COM and Gaming for Good Announce: 'Humanitarian Emergency All-Out Response Team' (HEART)
03.01.2016"G2A and our G2A Pay eco-system support this Gaming for Good initiative around the world and all gamers should generously contribute." said Dawid Rożek. EVP of Global Payments at G2A.COM, Bob Voermans, said that the HEART initiative is fully supported...Read more- G2A Land combines never-before-seen techniques to create virtual reality experiences in gaming. G2A invested more than 20 million Euros to develop the marketplace and advanced cutting edge technology in the form of G2A Land. The project, started in 2014, has...Read more
The Early History of G2A
20.12.2015G2A, started in 2010, combines gaming passion with entrepreneurial drive and employs passionate gamers with an average age of 23 years old. The company's policy was to give the lowest prices with the lowest margins because young gamers did not...Read more