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G2A.CO / Newsroom / Educators turn to gaming to enable pandemic learning, study commissioned by G2A.COM finds

Educators turn to gaming to enable pandemic learning, study commissioned by G2A.COM finds

Today, G2A.COM has announced the results of a recent survey – run by independent research company Censuswide – which reveal that more teachers are turning to video games to engage and educate students. With many classrooms shut and school trips cancelled, 48% of educators across the UK and the US say they have increasingly looked to gaming to boost interaction in their lessons.

According to survey results, 91% of teachers who currently use gaming as an educational tool say it has helped them better engage with students, with games now being used across a wide range of subjects, from maths to physics and literature. Some key findings include: 

  • 77% of UK and US teachers say that the introduction of virtual learning has changed education forever 
  • 76% of teachers are concerned about the way they can engage students in a remote environment 
  • 89% of teachers say using gaming in class has already been beneficial for student’s engagement with subjects 
  • 47% of those who don’t currently use gaming as an educational tool don’t know how to, but would like to try it 
  • 50% don’t currently use gaming as an educational tool because they don’t know how to 
  • 47% of teachers who haven’t used gaming as part of their lessons would like to try, with 62% of them claiming they would feel more comfortable doing so if they received formal training 
  • 69% of teachers believe their students would be more likely to do their homework if gaming was involved 
  • 68% of teachers believe that gaming will have an important role as a resource in the future of education 

The findings come as G2A.COM launched its new teacher-training course – G2A Academy: Video Games in Education – on Udemy, the world’s largest platform for learning and teaching online. The course is divided into three sections that unpack the techniques teachers can use to effectively introduce gaming into their classes. Each unit is accompanied by a series of sample exercises and additional materials, such as the list of games that can be used in class, to assist the teacher on their gaming journey. 

The full course is free-to-access for all teachers. All they need to do is simply visit www.g2a.co/academy and follow the instructions. Any proceeds from the course will be donated by G2A to digital exclusion charities. 

Research conducted by Censuswide: sample size of 505 teachers in the UK and US, February 2021. 

Research breakdown: 

  • Gender 
    • Male – 28% 
    • Female – 72% 
  • Age  
    • Under 25 – 9% 
    • 25-34 – 25% 
    • 35-44 – 30% 
    • 45-54 – 20% 
    • 55+ – 16% 
  • Country  
    • UK – 41% 
    • US – 59% 
Back

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